

Related content: How to smooth the shading on an object in Blender? As an intermediate step while sculpting.

Here are some common goals for remeshing: Most often this cleaner mesh is made up of a quad only topology, but not always. Remeshing is when we take a mesh object, most often a sculpted or photo scanned object and run it through an algorithm to automatically generate a cleaner mesh. Let's dive in and learn some more of the details of remeshing in Blender. An alternative is to use the remesh modifier. Click the remesh button to remesh using the selected method. Expand the remesh section and find the voxel and quad remeshing options. To use remeshing in Blender, select your object, go to the properties panel and find the object data tab (green icon). With the goal to create a mesh that s improved over what you previously had while maintaining the shape of the object.

Remeshing is a tool that help you rebuild topology automatically as opposed to a manual rebuilding through retopology. Especially if the manual way of retopology isn't a viable option. In those cases, remeshing can be a quick way to help ease up or even solve the problem. It can be anything from a sculpt made with dynamic topology to a photo scanned object. Occasionally we need to deal with objects that has a completely unworkable mesh in Blender. Get issue 132 (opens in new tab) or subscribe to 3D Artist (opens in new tab). This article originally appeared in issue 132 of 3D Artist magazine. If you apply these to a model and set the number of subdivision levels, you can quite often get the result that you require. If you look in the Modifiers panel you will see Multires and Subdivision Surface modifiers. Sometimes you might have a model that is already made with UVs and textures, and you simply want to edit it a bit more but not destroy any of that work. You don’t have to use the Dynamic Topology option in Blender.

As it is a high poly count, the painting looks fine for this sort of job. If you don’t want to spend any time on textures and unwrapping then you can simply switch to Vertex Paint mode and use a range of brushes to paint right onto the geometry. If the speed sculpt is looking good, you may want to take it further and progress it into a full design. Vertex Paint Speed sculpting is a fast way to block out your ideas and very often it is the first step towards a new design. Finish your model by painting it (Image credit: Glen Southern)
